Whats your guys views on using something like ode for avatar control.
My game has my own control system over avatars but i was thinking of moving it to ode.
This would allow me to have physics without having to code them but what kind of problems is there? ie collisions, moving up slopes etc
Is anyone using a physics system for control of their entities? Have you found benefits?
My game has my own control system over avatars but i was thinking of moving it to ode.
This would allow me to have physics without having to code them but what kind of problems is there? ie collisions, moving up slopes etc
Is anyone using a physics system for control of their entities? Have you found benefits?