Twilight Princes... they are doing this well

Miscellaneous Forums/General Discussion/Twilight Princes... they are doing this well

http://wii.ign.com/articles/744/744044p1.html

-Claimed to have a length of 70 hours (finally!)
-Many mixed reviews about the controls... presumably they work, though. Of course not precise 1->1 sword swinging, but the controller does inevitably force them to make things a bit more soft. (For example, swinging a sword while moving).
-Equipping stuff and assigning it to buttons sounds strangely complicated with more possibilities/buttons than old versions... it may just be the writer's fault. I hope they haven't fixed any of that potential complexity by overloading the screen with help text.

I found myself actually not spitting at the graphics here. Usually I am biased by that sort of thing, where if a game looks dated there is a good chance I won't pay attention to it.
With this, even though it definietly doesn't come near the sparkliness of newer games on other consoles, it manages to look "right", and moreso than a lot of other flashy titles.

I guess the final judgement comes when I actually see it properly, instead of via streaming videos, but so far I like it.


Edit:
Help text... oh...
http://media.wii.ign.com/media/748/748589/img_4044961.html
I hope I can turn all that off o_O
(Especially since 2->, B, and the D pad are more confusing than helpful there!)

Edit:
Darnit, I misspelled princess!
Okay, further studying tells me this about the HUD:
The things on the right are the two things you are using, and what the buttons mapped to those things will do with them.
A sad waste of space, in my opinion, since the 3d scene should be able to show you what you're holding and common sense should say what pressing A or B will do. Again, hopefully that can be removed.
The 2 with an arrow on the left remains unexplained.
There appears to be a map on the left as well. Bad choice, in my opinion: I prefer having the map in a menu or an equipable thing; having it on the HUD like that makes this look like a racing game!
Hopefully it shows up very rarely and, again, can be turned off!

have you ever played a 3D zelda game? Or a 2D one for that matter? Having items you can equip to whatever button of a few buttons you like is part of it... so it is required to have the view.. as... you could have a bow and a hookshot, and it could be on either button and looking at link won't help you.

Though, it looks strange in these screenies.. methinks they aren't exactly what you expect they are.


I found myself actually not spitting at the graphics here. Usually I am biased by that sort of thing, where if a game looks dated there is a good chance I won't pay attention to it.



This very reason is why the majority of the industry will continue to pursue better, shinier graphics for games. Art sells games, not the code behind it. You can't advertise 'gameplay' into any tangible form unlike visuals and audio for the casual passer-bys of store fronts and online ads.

Art sells games


This is sooooo true. And also the main reason my game won't meet the projected release date. :(

Of course, what I mean to say beyond that is that, while art sells games, art doesn't need shiny graphics technology :)


This very reason is why the majority of the industry will continue to pursue better, shinier graphics for games.

Now if only bland generic graphics with normal mapping and what-say-you eye-candy-graphics applied caught my interest any...

Regarding Twilight Princess, all I can say is, I hate Nintendo for giving journalists a good 10hr some hands-on, I can't keep myself away from any preview regarding the thing, and now here I am knowing exactly how the first few hours of the game will be, both story & event based. ;/

Ah well, least it looks darn well live up to be the king of all system launch titles since the beginning of gaming...


Loved the second trailer (IGN link, GameSpot link) to the point I had to toss it on my PSP to show my buds at highschool what they're missing.

Makes me wonder if the entirety of the game's music is orchestrated as the trailer appears to have been done as (or at least as convincing as a real one, those french horns sound a little *too* perfect to be real french horns...)