http://wii.ign.com/articles/744/744044p1.html
-Claimed to have a length of 70 hours (finally!)
-Many mixed reviews about the controls... presumably they work, though. Of course not precise 1->1 sword swinging, but the controller does inevitably force them to make things a bit more soft. (For example, swinging a sword while moving).
-Equipping stuff and assigning it to buttons sounds strangely complicated with more possibilities/buttons than old versions... it may just be the writer's fault. I hope they haven't fixed any of that potential complexity by overloading the screen with help text.
I found myself actually not spitting at the graphics here. Usually I am biased by that sort of thing, where if a game looks dated there is a good chance I won't pay attention to it.
With this, even though it definietly doesn't come near the sparkliness of newer games on other consoles, it manages to look "right", and moreso than a lot of other flashy titles.
I guess the final judgement comes when I actually see it properly, instead of via streaming videos, but so far I like it.
Edit:
Help text... oh...
http://media.wii.ign.com/media/748/748589/img_4044961.html
I hope I can turn all that off o_O
(Especially since 2->, B, and the D pad are more confusing than helpful there!)
Edit:
Darnit, I misspelled princess!
Okay, further studying tells me this about the HUD:
The things on the right are the two things you are using, and what the buttons mapped to those things will do with them.
A sad waste of space, in my opinion, since the 3d scene should be able to show you what you're holding and common sense should say what pressing A or B will do. Again, hopefully that can be removed.
The 2 with an arrow on the left remains unexplained.
There appears to be a map on the left as well. Bad choice, in my opinion: I prefer having the map in a menu or an equipable thing; having it on the HUD like that makes this look like a racing game!
Hopefully it shows up very rarely and, again, can be turned off!
-Claimed to have a length of 70 hours (finally!)
-Many mixed reviews about the controls... presumably they work, though. Of course not precise 1->1 sword swinging, but the controller does inevitably force them to make things a bit more soft. (For example, swinging a sword while moving).
-Equipping stuff and assigning it to buttons sounds strangely complicated with more possibilities/buttons than old versions... it may just be the writer's fault. I hope they haven't fixed any of that potential complexity by overloading the screen with help text.
I found myself actually not spitting at the graphics here. Usually I am biased by that sort of thing, where if a game looks dated there is a good chance I won't pay attention to it.
With this, even though it definietly doesn't come near the sparkliness of newer games on other consoles, it manages to look "right", and moreso than a lot of other flashy titles.
I guess the final judgement comes when I actually see it properly, instead of via streaming videos, but so far I like it.
Edit:
Help text... oh...
http://media.wii.ign.com/media/748/748589/img_4044961.html
I hope I can turn all that off o_O
(Especially since 2->, B, and the D pad are more confusing than helpful there!)
Edit:
Darnit, I misspelled princess!
Okay, further studying tells me this about the HUD:
The things on the right are the two things you are using, and what the buttons mapped to those things will do with them.
A sad waste of space, in my opinion, since the 3d scene should be able to show you what you're holding and common sense should say what pressing A or B will do. Again, hopefully that can be removed.
The 2 with an arrow on the left remains unexplained.
There appears to be a map on the left as well. Bad choice, in my opinion: I prefer having the map in a menu or an equipable thing; having it on the HUD like that makes this look like a racing game!
Hopefully it shows up very rarely and, again, can be turned off!