Exporting X
Miscellaneous Forums/General Discussion/Exporting X
Daaamn!
Is there anybody in here that do have the possibilities to export *.X in 3dSMAX 8??
I got this boned/skinned character that runs perfectly in 3dsMAX but when exporting with Panda the animation just don't wont to export and Im sitting there with the first frame only :(
Somebody talked about hierarchy in the scene.. wtf is that :P
Blitz3D doesn't support boned/animated X format meshes.
You'll need to export to .B3D format using B3D Pipeline, or Milkshape's B3D exporter.
you can export animated skinned meshes from max8 direct to b3d format.
You can?????
Or you can use Unwrap3Ds max exporter and convert from there.
I cannot export to b3d correctly either.. the bones are animated but the skin does not follow with so if I export everything I have a bonesystem running within a guy standing still :P
you have to use bones/biped and skin modifier...you cant use physique.
You can download a script for converting Biped to Max bones from the discreet website...then export to B3D via pipeline and you'll have no problems.
Thank you very much. Ill try that out
you can use a biped as it is, you just cant use physique.
you can export properly skinned animation from Max8 trough Pipeline...make sure that before do animation, load first node after scene root...and apply animation commands within Blitz over entity loaded trough findchild over first node I mentioned..its working just great..email me mesh if you have problem and I'll email you B3D version
Rigging Army Knife is what you're after.
http://www.highend3d.com/3dsmax/downloads/scripts/animation/3779.html'Tis quite nifty. Convert Physique to Skin and Biped to Bones. If I remember correctly you'll have to re-rig your mesh :(.
Naughty Alien: Yes I think my biped animation doesnt work due to some hierarchy thing but Im really not good at these things... I actually don't hae a clue about what you are talking about :P
Ill try to check it though.. if I cannot work it out Ill mail you some of the animations
skip scene node (Blitz trying to animate your mesh based on first node in hierarchy what is Scene node)
you just see in max what is the name of bones root node, and do next
My_Mesh=loadanimmesh("Walk.B3D")
My_Anim_Node=findchild(My_Mesh,"My_Mesh_Bones_root_name_Node")
Animate My_Anim_Node,1,1
AAAHH Thanks Naughty Alien.
That did the trick.. damn hierarchy! Now at last I can make some progress...
once again thanks!
(now I while hit my head on those DDS texturefiles that doesnt seem to work correctly)