hmm, i'm a bit stuck on this.
say i create a mesh like for example, a particle system, using one mesh. say i want to copy that mesh so that it is the exact same vertex-morphed mesh ie. all same vertex positions. how can you do that? do you have to copy it every time/frame it changes, like copyentity, or is there a way to copy it just once and have it update automatically??
say i create a mesh like for example, a particle system, using one mesh. say i want to copy that mesh so that it is the exact same vertex-morphed mesh ie. all same vertex positions. how can you do that? do you have to copy it every time/frame it changes, like copyentity, or is there a way to copy it just once and have it update automatically??