If you have maxgui and using windows and would like to help beta test the next release of the win32maxgui module please save the two code boxes in this thread to blitzmax/mod/dev.mod/win32maxgui.mod/win32maxgui.bmx and build modules. Oh, and make sure you have done a syncmods for latest version of pub.win32.
This version is a complete rewrite in pure bmx of maxgui for windows users (unicode only at present) and should be significantly smaller and a magnitude more flexible for future planned releases.
here's a simple test, note the use of import to use the dev version of win32maxgui:
This version is a complete rewrite in pure bmx of maxgui for windows users (unicode only at present) and should be significantly smaller and a magnitude more flexible for future planned releases.
here's a simple test, note the use of import to use the dev version of win32maxgui:
Strict Import dev.win32maxgui Global unicode$="Blitz M"+Chr(257)+"x" Local window2:TGadget=CreateWindow(unicode,220,20,800,600,,15)'+WINDOW_HIDDEN) SetStatusText window2,"hello me harties..."+unicode Local treeview:TGadget=CreateTreeView(250,150,200,200,window2) Local node1:TGadget=InsertTreeViewNode(0,unicode,TreeViewRoot(treeview)) InsertTreeViewNode 0,unicode,node1 While WaitEvent() Print currentevent.ToString() Select EventID() Case EVENT_WINDOWCLOSE End Case EVENT_GADGETACTION ' DebugLog GadgetText(acombo) End Select Wend End