Hey,
I came to a point where I need to load up a few textures with weird sizes... 147*444...
Those textures will be used on sprites mainly for the GUI.
Could it lead to any issue? Performance issue?
Speed: yes OR
Disortion: yes
These texture will either be stretched to 256x512 (in case your hardware only supports Power of 2) or will be used as it is but with a significant speed impact because it is not power of 2
i'd edit the textures to a power of 2 size by hand. then use skidracers pixiecode in the archive. should give you pretty crisp sprites/textures.
aaarrrgg I was expecting something like that, but what if the texture is actually loaded in a type, but isn't used during the 'ingame' but only before the game in the menus, would the issue hit the 'ingame' also ?
Thanks!!
If the texture is freed from memory or not rendered during the game then I would think 'ingame' you'd have no problem at all.