only been using blitzmax for about 3 months. but boy is this stuff getting deeper. just when i think im thinking in code...
in my hobby, programming a top down 2d space combat game. Ive now reached the point where I want a "living" game world. Planets, ships flying around...
so far ive created everything to do with the control of the players ship.
combat
flight
flying around
etc
now need places to go things to see. ive been thinking about arrays of planets, and placing them in the game world at random. same for ships. and give them AI to control them. Basic AI is there already.
any ideas as I proceed? things to keep in mind? references to read to help me out?
im a little overwhelmed :)
in my hobby, programming a top down 2d space combat game. Ive now reached the point where I want a "living" game world. Planets, ships flying around...
so far ive created everything to do with the control of the players ship.
combat
flight
flying around
etc
now need places to go things to see. ive been thinking about arrays of planets, and placing them in the game world at random. same for ships. and give them AI to control them. Basic AI is there already.
any ideas as I proceed? things to keep in mind? references to read to help me out?
im a little overwhelmed :)