How to develop Scumm games?...

Miscellaneous Forums/General Discussion/How to develop Scumm games?...

I remember hunting a while ago with no outcome, but maybe you guys know:
Is there some sort of freely available application (or even a code library and compiler thing) that makes it easy to develop games for the Scumm engine to run on ScummVM?

http://www.scummvm.org/faq.php#AEN73

@Sledge
Is there some sort of freely available application (or even a code library and compiler thing) that makes it easy to develop games for the Scumm engine

You could just have said no

Edit: Mind you a linkie is always better, so Im wrong, youre right. (Humble, humble, Im ever sooo Humble)

Not what you asked for but maybe a nice link for adventure creators:
http://www.bigbluecup.com/

No clue if AGS and its scripting language is any good;)


You could just have said no

Edit: Mind you a linkie is always better, so Im wrong, youre right. (Humble, humble, Im ever sooo Humble)



No worries - I just thought to myself, Ah, it's Friday night. :D

most of the point and click creation programs (there are loads) have a scumm style interface. but you prob wanted to use scummvm because its avalable on so many different platforms.

I once used one which wasn't AGS but i can't remember the name right now. Worked pretty well for the standard point&click 2d adventure stuff - i had a below 15 screen scenario.

Although i have to say that if i wanted to do this professionally i definately wouldn't go with a pure 2d solution nowadays anymore. Instead i would prefer a 3d solution maybe combined with 2d just alone to spare all those camera angles for the characters animations and and and...whilst still offering a simple and working point&click experience.

And therefore i also wouldn't use such a tool. I would go for a crossplatform gamedev tool and add the scripting system and the rest which has to be done.

On the other side for personal usage something like AGS does the job and in the end story, characters and so on is what matters. But i wouldn't take this route...ahh you could write so much more about this... :O)