hello!
i am about to release the 1.7 beta of my physic engine.
it is still 'beta' because the versions 0.3b and 1.0b were useing blitzODE and the 1.7 them the newton wrapper :)
download it straight from www.devil-engines.net !
the engine supports all convex primitives(cube, sphere, cylinder, cone, capsule)... even elipsoids!!
it supports blitz terrains with ...4;8;16... LOD
CONVEX HULLS which are almost as realistic as trimesh collsion
and at the top of it all it supports polygon-to-polygon physics (creepy slow).
have fun :)
i am about to release the 1.7 beta of my physic engine.
it is still 'beta' because the versions 0.3b and 1.0b were useing blitzODE and the 1.7 them the newton wrapper :)
download it straight from www.devil-engines.net !
the engine supports all convex primitives(cube, sphere, cylinder, cone, capsule)... even elipsoids!!
it supports blitz terrains with ...4;8;16... LOD
CONVEX HULLS which are almost as realistic as trimesh collsion
and at the top of it all it supports polygon-to-polygon physics (creepy slow).
have fun :)
