Hey,
I am having an issue on meshes positionement, this does not happen on my machine, but on slower cpu/gpu.
If I overload the game of sprites and stuff, the meshes start ‘’loosing’’ the correct positions.
I checked my code, did a few optimization but still, it happen…
While the actual virtual positions are correct, the meshes can’t follow the moves, I know the actual virtual positions are correct because if I use the weapon, it will fire from the position it should.
If I reduce the amount of sprites, then the meshes will get back in place.
If I keep overloading the game, the meshes will keep moving, but out of synchro.
So my question, do you have any idea how I could fix this problem?
I know it’s a vague question, but maybe someone have a magical tip… ^^
I added a picture to show better the problem:

Thanks.
I am having an issue on meshes positionement, this does not happen on my machine, but on slower cpu/gpu.
If I overload the game of sprites and stuff, the meshes start ‘’loosing’’ the correct positions.
I checked my code, did a few optimization but still, it happen…
While the actual virtual positions are correct, the meshes can’t follow the moves, I know the actual virtual positions are correct because if I use the weapon, it will fire from the position it should.
If I reduce the amount of sprites, then the meshes will get back in place.
If I keep overloading the game, the meshes will keep moving, but out of synchro.
So my question, do you have any idea how I could fix this problem?
I know it’s a vague question, but maybe someone have a magical tip… ^^
I added a picture to show better the problem:

Thanks.