Blitzplus Movie Command Memory Leak

BlitzPlus Forums/BlitzPlus Bug Reports/Blitzplus Movie Command Memory Leak

Hi all,

I've been playing around with the movie commands in blitzplus and had hoped that this issue which was present in blitz3d was not in blitzplus. In earlier versions of blitz3d the movie commands had a memory leak on calling closemovie. However,although it had been fixed in blitz3d at around 1.9x it still seems to be part of blitzplus.

Here is sample code which demonstrates the issue, press space bar or allow the movie to finish and the available video memory will continue to drop each time the same movie is closed/opened. You will need to supply your own mpeg file.



Graphics 800,600,32,2

avi=OpenMovie ("demo.mpg")
Repeat
Cls


count=count+1
If MilliSecs()>time+1000 Then
time=MilliSecs()
fps=count
count=0
EndIf
DrawMovie avi,0,0


Text 0,0,fps
Text 500,15,AvailVidMem()
Flip

If MoviePlaying(avi)=0 Or KeyHit(57) Then 
CloseMovie avi
avi=OpenMovie("demo.mpg")
EndIf 

Until KeyDown(1)
CloseMovie avi



End


I'm not trying to sound 'pushy' or demanding but should I expect that this will eventually be fixed?

Any information on whether this will be looked into? (and hopefully fixed).

Should we just pretend the movie commands don't exist?

* bump *

* bump * (any word?)

Hello - I sent BRL an email about a week or two ago, regarding this issue, is anyone there?

Sorry about this - but are we/I likely to get a reply to this at some point - even a reply saying 'forget it' would be a start? Hope I'm not coming across too rude.

Hello - any word...

bump..

Perhaps delete this thread given I've been the only one to reply to it for the last 10 months.

Hi,

Fix now available from product updates section - v145.

Thank you very much Mark, much appreciated.

coo