I have an idea for something that I would like to do. Because I am new to Blitz programming I am wondering if I have the general idea about how to approach this.
I would like to create an assempbly line. A pipe(a mesh) would drip objects (will look like clay) onto a conveyor belt(also a mesh). When each object makes contact with the conveyor belt the object will translate down the length of the conveyor.
For the dripping pipe I would make a particle system that would release a single particle at regular intervals. When each particle makes contact with the conveyor it will be parented to some type of invisible repeating transform entity for a short period of time.
Any suggestions about the best way to approach this would be appreciated.
Can someone point me to a tutorial on particles. I have looked all through the forums and code archives?
I would like to create an assempbly line. A pipe(a mesh) would drip objects (will look like clay) onto a conveyor belt(also a mesh). When each object makes contact with the conveyor belt the object will translate down the length of the conveyor.
For the dripping pipe I would make a particle system that would release a single particle at regular intervals. When each particle makes contact with the conveyor it will be parented to some type of invisible repeating transform entity for a short period of time.
Any suggestions about the best way to approach this would be appreciated.
Can someone point me to a tutorial on particles. I have looked all through the forums and code archives?