I'm making a card game of sorts and it requires that I have images for the jokers and all the face cards. I was wondering: Would it be legal for me to scan some cards I own for these images? Normally I know it wouldn't be legal but seeing as the same face card images are on nearly all decks of cards out there, would it be legal? If not, does anyone know where I could get public domain face card & joker images?
Face Cards and Images...
Miscellaneous Forums/General Discussion/Face Cards and Images... its prolly isn't legal.. while every deck of cards you've used have the same faces... they were also all made by the same company.. there are only about 3 or 4 standard companies and each does indeed have their own cards...
Do something styleized.. no need to have the classic look..
Do something styleized.. no need to have the classic look..
It's impossible to say without seeing the desk whether it would be legal or not. It's entirely possible that playing cards use public domain images, and it's entirely possible that they don't.
Anyway, I found this lying around on my hard drive, and it must have been public domain or I wouldn't have grabbed it. Not sure if it's high enough res for you, but it's up to you.
Anyway, I found this lying around on my hard drive, and it must have been public domain or I wouldn't have grabbed it. Not sure if it's high enough res for you, but it's up to you.
ACTUALY... there is a Windows DLL in the system32 folder that has the card running functions. Used in Solitare and all. MAybe that might be of use. There is a decls I think. I'll look.
EDIT: Check Mate... http://blitzbasic.com/codearcs/codearcs.php?code=1381
EDIT: Check Mate... http://blitzbasic.com/codearcs/codearcs.php?code=1381
Ah, thanks Gabriel, not quite high enough res, but until I find some better ones, they'll do.
Aha, and looking at the image I posted above, it looks like someone has used precisely that dll to create the images. Hmm.. a bit naughty? Ah well.
Got a scanner ?
Got a pack of cards ?
Got a pack of cards ?
skn3[ac]: First question of thread:
Would it be legal for me to scan some cards I own for these images?
http://www.rekoppoker.com/index.php?cPath=25
as you can see.. while the cards all have the same basic features, they are indeed different from eachother.
as you can see.. while the cards all have the same basic features, they are indeed different from eachother.
Yop Windows has a Cards DLL I remember using it in VB5 and VB6... the link Jack provided shows you how to use it. I remember something else where I played with making my own deck though... let me crack my DB:
If you want the card image I used I can email it to your blitz listed email if you want!
; CARD DECK ; including shuffle ; (i didn't write the shuffle routines but I tweaked them a touch) ; the type and deck functions are mine... with help from the guys at Blitzbasic.com ; who may not be in my will but I send them good thoughts! ; Graphics3D 800,600,16,2 SetBuffer BackBuffer() SeedRnd MilliSecs() reseed = Rand(1,1000) ;this compensates for known Random bug (just ask 'Morduun' 8) reseed = Rand(1,1000) camera=CreateCamera() ; ya gotta see the cards! PositionEntity camera,0,0,0 light=CreateLight() RotateEntity light,45,0,0 Dim cards%(52) ; dim array for deck of cards so they can be shuffled ; ***************************************** CREATE DECK Type card Field x ; location Field y ; location Field width ; next two are for size of card Field height Field number ; card number from sequence Field name$ ; name of card to compare with card number Field id ; to be used in conjunction with previous two varibles End Type Global i ; used in shuffle carddeck=LoadAnimImage("cards.png",71,96,0,51) ; load big image of cards... has some nvidia probs I think??? shuffle() ; go to the mix them up function For i = 0 To 52 ; set up the types of the shuffled deck deck.card = New card deck\x = tempx deck\y = tempy deck\width = 71 deck\height = 96 deck\number = cards%(i) ; i is used here to get number of card in PNG image to load deck\name$ = getSuit(i) ; i is used here to tell the type what suit the card is deck\id = i+1 ; i is used here to adjust deck ID for cards Next ; *********************** THIS SECTION PRINTS OUT THE ENTIRE SHUFFLED DECK for accounting purposes ; *********************** AND because I wanted to prove to myself that the shuffle worked For i% = 0 To 13 y% = y% + 15 Text 10, y, getSuit$(cards(i)) Text 210, y, getSuit$(cards(i+13)) Text 410, y, getSuit$(cards(i+26)) Text 610, y, getSuit$(cards(i+39)) Text 320, 570, "( Press ENTER key to exit )",1,1 Next Input Flip UpdateWorld() RenderWorld() ; some words used to CHECK if the cards shown are correct Text 0,0,"CARD: "+getsuit$(cards(0))+" + "+getsuit$(cards(1))+" + "+getsuit$(cards(2))+" + "+getsuit$(cards(3)) Text 0,15,"RAW #: "+cards(0)+" "+cards(1)+" "+cards(2)+" "+cards(3) deck.card = First card For y = 0 To 3 If deck\number = 0 Then deck\number = 1 ; you can't read -1 (negative 1) DrawImage carddeck,15*y+30,y*50+29,deck\number-1 Text 0,290+(y*20),""+getSuit(deck\number) deck = After deck Next While Not KeyHit(1) ; this is my adapted button code... does not work For what.card = Each card If MouseX()>what\x And MouseX()<what\x+what\width And MouseY()>what\y And MouseY()<what\y+what\height Then pushed = 0 If MouseHit(1) Then pushed = what\id EndIf EndIf Next Text 0,550,"PUSHED: "+ pushed ; my attempt to get the mouse to select a card. Flip pushed = 0 Wend End Function shuffle%() ;Load the cards() array with 52 unique numbers ;(they just happen to be sequential for now) For i% = 0 To 52 cards(i) = i Next ;Simulate shuffling deck 7 times For i = 1 To 7*52 ;Use indices swap1 and swap2 to scramble deck swap1% = Rand(0,52) swap2% = Rand(0,52) ;Ensure indices don't point to same element While swap1 = swap2 swap2 = Rand(0,52) Wend ;OK, two different elements, perform swap temp% = cards(swap1) cards(swap1) = cards(swap2) cards(swap2) = temp Next End Function Function getSuit$( integer%) ;1-13 is a spade, 14-26 is a heart, 27-39 is a club, 40-52 is diamond If integer < 14 Then suit$ = "Spades" If integer > 13 And integer < 27 Then suit$ = "Hearts" If integer > 26 And integer < 40 Then suit$ = "Clubs" If integer > 39 Then suit$ = "Diamonds" ;now we know the suit, make 'integer' a number between 0 and 12 integer = integer Mod 13 Select integer Case 1: value$ = "Ace" Case 11: value$ = "Jack" Case 12: value$ = "Queen" Case 0: value$ = "King" Default: value$ = Str(integer) End Select Return value$ + " of " + suit$ End Function
If you want the card image I used I can email it to your blitz listed email if you want!
ko I will take that as a no.