I think there should be a programming wars game (similar to such titles as Robocode, etc.) in Blitz. Community project, anyone?
Programming Wars?
Miscellaneous Forums/General Discussion/Programming Wars? RoboCode was great, too bad it never caught on. It was, in fact, the first bit of programming I ever did. I'll have to dig it up from the depths of my computer to see how I'd fare against the premade robots now.
I agree that a similar game would be cool. However, I'm pretty sure that if you look around the forums you will find that there was already an attempt to make such a game, and failure was the end result.
I agree that a similar game would be cool. However, I'm pretty sure that if you look around the forums you will find that there was already an attempt to make such a game, and failure was the end result.
I mentioned RealTimeBattle a while back in the hopes it would catch on even though it only works in Linux or Cygwin.
Recently, Brucey wrote a module for BlitzMax for it :)
http://www.blitzbasic.com/Community/posts.php?topic=62142
Pretty much the ultimate AI bot competition, in my opinion, since you have a choice of language as well.
Recently, Brucey wrote a module for BlitzMax for it :)
http://www.blitzbasic.com/Community/posts.php?topic=62142
Pretty much the ultimate AI bot competition, in my opinion, since you have a choice of language as well.
Well, there's RoboSumo. RoboSumo is a programming game where you have to program your robot to be as intelligent as possible. It has a built in IDE and help system, too.
The object of robot sumo is to program your robot to push it's opponent out of the arena. I added a little "twist" to the rules by adding missile launchers to the robots (optional).
I may make a RoboSumo 2.0 some day, with my new scripting engine (with full BlitzMax style syntax [minus OOP features] ). And better (less realistic - more fun) physics. One feature I would really like to add is a type of multiplayer where you can upload your bot's source code (in encrypted form, so other players can't steal your ideas) to a server, where other players can challenge your robot. There could also be statistics, like who's robot is the best, etc.
The object of robot sumo is to program your robot to push it's opponent out of the arena. I added a little "twist" to the rules by adding missile launchers to the robots (optional).
I may make a RoboSumo 2.0 some day, with my new scripting engine (with full BlitzMax style syntax [minus OOP features] ). And better (less realistic - more fun) physics. One feature I would really like to add is a type of multiplayer where you can upload your bot's source code (in encrypted form, so other players can't steal your ideas) to a server, where other players can challenge your robot. There could also be statistics, like who's robot is the best, etc.
Omega was a brilliant game of this genre back in the day.
I started making one, then I was told I was being layed off, then my focus changed. I should finish it. I got pretty far ina a very short period of time actually.
I've been planning a code-battle style game for a while now. I'm going to get round to it some time in the next thirty years, I reckon.