Hi Kev,
Please check out the example below (run in debug mode to see the feedback). When a gadget triggers an event I expect that that gadget 'has focus' at that time. But when I use _GetActiveGadget() to verify that fact, it tells me otherwise. Do I misunderstand the function, is this normal win api behaviour, or is this a wb3d issue?!??
In stead of the 'active' gadget's handle I get the handle of gadget's parent (ie. the window)...
thanks,
cheers,
Danny
Please check out the example below (run in debug mode to see the feedback). When a gadget triggers an event I expect that that gadget 'has focus' at that time. But when I use _GetActiveGadget() to verify that fact, it tells me otherwise. Do I misunderstand the function, is this normal win api behaviour, or is this a wb3d issue?!??
In stead of the 'active' gadget's handle I get the handle of gadget's parent (ie. the window)...
thanks,
Include "..\..\WB3DStyles.bb" ;| SCHNOK! generated file ;| ;| created: 19 Oct 2006 at 09:59:59 ;| ;| note: test ;| ;gadget globals Global win1 Global edit1 Global but1 ;fonts Global gui_Project1_font1 = WB3D_OpenFont("Arial",14,0,0,0,0) Global gui_Project1_default_font = gui_Project1_font1 ;---------------------------------------------------------------------------------------- ;init Graphics3D 800,600,0,3 SetBuffer Backbuffer() Cls ;init WinBlitz3D runtimewindow Project1 = WB3D_InitializeGUI(SystemProperty("AppHwnd"),0,0,800,600) WB3D_SetGadgetText Project1, "Test" WB3D_SetQuitMessage "Test","Sure to Quit?" ;create window(s) gui_create_win1( 50,55, Project1 ) ;reveal gui WB3D_ShowGadget Project1 ;main loop While Not KeyDown(1) event = WB3D_WaitEvent() Select event Case WB3D_EVENT_KEYPRESS Case WB3D_EVENT_MOUSEWHEEL ;wheelmove will be < 0 when scrolled backwards or > 0 when scrolled forwards wheelmove = WB3D_EventData() Case WB3D_EVENT_GADGET Select WB3D_EventSource() Case edit1 If WB3D_GetActiveGadget() <> edit1 Then DebugLog "This is not right, is it?!" Case but1 If WB3D_GetActiveGadget() <> edit1 Then DebugLog "This is not right, is it?!" End Select Case WB3D_EVENT_MENU Case WB3D_EVENT_WINDOW_CLOSE Case WB3D_EVENT_WINDOW_SIZE Case WB3D_EVENT_WINDOW_SIZEING Case WB3D_EVENT_WINDOW_MOVE Case WB3D_EVENT_WINDOW_MOVING End Select Wend ;release & exit WB3D_EndGUI() EndGraphics() End ;---------------------------------------------------------------------------------------- Function gui_create_win1( x, y, parent) win1 = WB3D_CreateWindow("New Window",x,y,250,200,parent,-2133917696) WB3D_Usefont win1, gui_Project1_default_font edit1 = WB3D_CreateEditField("",10,5,160,20,win1,1140854912,0) WB3D_SetGadgetExtendedStyle edit1, 512 WB3D_Usefont edit1, gui_Project1_default_font but1 = WB3D_CreateButton("but1",10,30,60,20,win1,1140916224) WB3D_Usefont but1, gui_Project1_default_font End Function
cheers,
Danny