Has anyone tried successfully mixing and matching calls from Coldet, ODE and regular Blitz3D collision commands? Do they co-exist happily or will the universe tear itself apart?
I'm wondering if I can rely on Blitz for most collision interactions, ODE for dynamic stuff and Coldet for simple ray tests and things.
I'm wondering if I can rely on Blitz for most collision interactions, ODE for dynamic stuff and Coldet for simple ray tests and things.