Hi guys. Just wondering, I'm trying to write code so that I can capture the screen as an image, apply an effect to the image, then display the new image. I can capture the screen easily enough, and I've pretty much worked out what I need to do to apply graphic effects to my generated image, but I need to make use of a data matrix. I found a good website that explains in C how to generate image effects like image blurring, and I've been translating the samples into Blitz code. How do you define data matrixes in Blitz3d?
Ie, in C it might look something like this
#Define gauss_width 7
int gauss_fact[gauss_width]={1,6,15,20,15,6,1};
If anyone understands C programming, or matrixes, any comments could help me? Thanks!
Ie, in C it might look something like this
#Define gauss_width 7
int gauss_fact[gauss_width]={1,6,15,20,15,6,1};
If anyone understands C programming, or matrixes, any comments could help me? Thanks!