Hi, im trying to make the camera follow my car, can anyone help. The car is called "car" and the camera is obviously camera.
Camera that follows
Blitz3D Forums/Blitz3D Beginners Area/Camera that follows In its crudest form:
This code probably won't do exactly what you want straight off, but it should get you going the right direction.
EntityParent Camera,Car ;parent camera to car RotateEntity Camera,EntityPitch(car),EntityYaw(car),EntityRoll(car),True ;point camera same direction as car MoveEntity Camera,0,10,-20 ;adjust these to get the cam where you want it to be PointEntity Camera,Car ;Point the camera at the car
This code probably won't do exactly what you want straight off, but it should get you going the right direction.
thnx ill try it
hey apparently on this line:
RotateEntity camera,EntityPitch (car),EntityYaw (car),EntityRoll (car),True ;point camera same direction as car
it says that entity does not exist, huh???
RotateEntity camera,EntityPitch (car),EntityYaw (car),EntityRoll (car),True ;point camera same direction as car
it says that entity does not exist, huh???
maybe Camera and/or Car are not Global?
so do i put global car?
ok im still trying it