anyone out there can supply a tutorial or essay or other info on the practical side of creating a living game world for a space game?
nothing overly complicated like X3: Reunion, but like
how to approach drawing, updating, and placing ships throughout your game world
the same for randomly placing planets.
and general world generation for your objects like space ships and stuff for a 2d space exploration game.
I might know the code but not how to apply it to create what I want , which we know is the real guru status of programming.
also could someone shed some light on AI programming. especially as it relates to working with objects like playership, enemy ship and enemy projectiles.
nothing overly complicated like X3: Reunion, but like
how to approach drawing, updating, and placing ships throughout your game world
the same for randomly placing planets.
and general world generation for your objects like space ships and stuff for a 2d space exploration game.
I might know the code but not how to apply it to create what I want , which we know is the real guru status of programming.
also could someone shed some light on AI programming. especially as it relates to working with objects like playership, enemy ship and enemy projectiles.