how to create a matriced terrin

BlitzMax Forums/BlitzMax Programming/how to create a matriced terrin

style like warcraft III (see editor, the terrain are composed by a matrix)
each square contans a texture

how to make this in irrlicht ?

you make a hightmap, you loadit in as a terrain, you attach textures to it

But the most helpful thing I can say is,

Find some demo code, load it in, read it, fully comment it, copy it.

i dont' want use terrainand height map

not precise

to low texture details

only 2 textures can aplly to terrain

sorry.

thanks

Then not like Warcraft III which uses Terrained height maps

Do a search for "Iso" on these forums

ok, but not found here.

but, try the wCIII editor, each square cant filled with a different texture ;)

nobody can help me ?

... you've been waiting for a YEAR?

yes

That is soooo sad and you could have read them all many times over in that time.

http://www.google.com/custom?hl=en&client=pub-3167291168602081&cof=BIMG:http://www.gamedev.net/pics/watermark.gif%3BS:http://www.gamedev.net/%3BBGC:%23F5F5F5%3BLC:%23001C6F%3BGALT:%23444444%3BGFNT:%23999999%3BGIMP:%23FF0000%3B&domains=www.gamedev.net&sitesearch=www.gamedev.net&oe=ISO-8859-1&q=warcraft+terrain&start=10&sa=N

Referring to both your questions (this and the newer post): they are to general, and basically like "can you do xyz*10 for me?" or "can you explain this to me, so i can ask every possible question pertaining to the method(s) you have given".

First, make sure you learn the language you want to code in quite well, as this is (imo) an advanced topic.
Second, try to figure it out on your own and post your problems.

Always use Google/the forum search to find what you're looking for before posting, usually someone has done it or discussed it before.