Anyone had any experience in creating a whip using tokamak?
I've seen the whipdemo in the showcase, but no source code in there.
Just thought I'd ask before re-inventing the wheel.
Any help greatfully appreciated.
I would say that there is no difference in creating a whip to creating a simple rope except that the first 2 rigid bodies are further apart to create the "handle" and are connected by a fixed joint. The flexible part is just a series of rigid bodies more closely spaced and connected by ball joints.
I would think that any demo chowing a chain link would be useful here.
Tokamak definately supports such a link too.
IPete2.
Here's a nice rope program:
http://playerfactory.proboards25.com/index.cgi?board=tokamak2&action=display&thread=1090192420I did some further tweaking which never was posted, so I'll try to dig that up...
@Ricky
Ok.
Additionally, I would of thought that as you progress towards the thinner end of the whip it would become more flexible - giving it the whip style dynamics.
@Mr Picklesworth
Thanks for that, will give it a try.
Thanks for all your help.
Ahah, this is maybe what I need to change the flexibility.
TOKJOINT_SetDampingFactor joint,30.0