Beginning Math and Physics for Game Programmers

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This book must be pretty much unique.

http://www.amazon.com/Beginning-Math-Physics-Game-Programmers/dp/0735713901


Sample pages:
http://books.google.co.uk/books?vid=ISBN0735713901&id=SUVClxoYdbUC&pg=PA1&lpg=PA1&ots=Glzf9R59ya&dq=Beginning+Math+and+Physics+for+Game+Programmers&sig=qssClcuJgfJg_1DMw3TvRpeM9AE

Sample Chapter - 626 kb - Chapter 6 - Transformations
http://www.peachpit.com/content/images/0735713901/samplechapter/0735713901C.pdf

Anyone have it?

I've no idea. I've just heard on director lists that this should be a nice book:

http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/ref=pd_sim_b_3/104-8851561-1187121?ie=UTF8

Yep, good, in-depth, lots of algos but little code (some C++ on the CD) and not many examples of use in games
which means it's not much 'fun'. It's more like a school Physics textbook (even with exercises) but with 'Pong' and 'Topdown' thrown in every now an again,
There's a Math's and Physics Primer chapter in Programming Game AI by Example which has some good stuff (trig, vectors, newtonian physics but no collisions) and you get the bonus of, probably, the best game AI book (until Artificial Intelligence for Games comes out... maybe).

Wait a minute - the book is not quite what I thought it was.

I thought it teached you from the basics, but you need to know more than the basics:

A strong background in algebra is required for optimal success with this book. Geometry and trigonometry are both strongly recommended.


Not very glowing reviews for this book.

This book is very good

http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1556229119/ref=pd_bxgy_b_img_b/002-9538646-3148003?ie=UTF8

My math seriously stinks though, so a beginner book would be good.

@tonyg
Which book where you talking about?

Taumel
There's a Math's and Physics Primer chapter in Programming Game AI by Example


http://www.amazon.com/gp/product/1556220782/ref=pd_rvi_gw_1/002-9538646-3148003?ie=UTF8
I may just take a look at this.

I've got that book Puki - I'd recommend it highly. The formulas are laid out and demonstrated in text quite plainly - I still have a few grey areas but it's nothing re-reading 2 or 3 times won't cure. I'd say it's the best maths help I've had for coding games.

Nick.

@Taumel, I was talking about Beginning Maths and Physics for Game Programmers and then Programming Game AI by Example as per SillyPutty.
As for Artificial Intelligence for Games : The better link with a HUGE sample chapter3 (Movement inc Steering and Coordinated Movement.

@Hujiklo
I've got that book Puki - I'd recommend it highly.


The beginning maths and physics one ?

http://www.oreilly.com/catalog/physicsgame/

I bought this and found it quite interesting and easy to understand.

Andy

SillyPutty - I meant the Beginning Physics for Games one....I've also got the Maths Primer one too but it really is not much help except for somebody who knew all the maths in the first place but forgot them all after about 10 years and just needed reminding - it doesn't help somebody who's looking to get a grip on the Maths formulas and grasp how they work...the physics one is the easiest to understand in my lazy-brained opinion.

ok cool, I may look at getting it then, I have am moderate grasp of math. It looks interesting though.

Are there any good books on general 2D games programming ?

That's going to be a bit more language/API specific.

Well I orderd the Game AI book, hope its good.

I second Andy's opinion. "Physics for game developers" is a very good book. I bought it a year back and I've used it as reference litterature. As usual with 0'Reilly books it's short and to the point (which cannot be said about a lot of computer related books)

I does require some knowledge of vector and matrix math, but there is a good reference section at the end of the book that actually helpt me a lot, with the math part of my brain being kind of rusty after many years of inactivety.

/PetBom