Are there any ways to actually alter the animationspeed while the animation is playing without restarting the animationsequence?
I got a thing spinning around on my mesh (animated with the mesh) and it will sping around the mesh faster sometimes without the program restarting the animationsequence.
I got a thing spinning around on my mesh (animated with the mesh) and it will sping around the mesh faster sometimes without the program restarting the animationsequence.