Hmm I was just thinking that that game making is becoming more common these days and was wondering what your plans are to set your game apart from the others. I suppose my question would be what do YOU do to set your games apart from the others.
Personally I try to keep as much of the game original as I can. I try to make my graphics old school or even vector. I also like a very high level of emergence, lettiny complex systems and situations evolve through carefull and limited use of the random function.
What do you do? What's your stratigy?
Personally I try to keep as much of the game original as I can. I try to make my graphics old school or even vector. I also like a very high level of emergence, lettiny complex systems and situations evolve through carefull and limited use of the random function.
What do you do? What's your stratigy?