What a nuisance... I have made a nice very vintage emulator for a 1982 rom game console that makes plain "beeper" notes (128 pitches and only one channel!!!)
I made the code ok, but when activating each note there is a much louder "click"
I must stop and start the channel, not just silence the volume (in that situation the click wouldnt exist.), reason: I have to create 128 seperate sound samples, since you cannot create one on the fly (to much gap!!)
as from reading some of above making retro sounds on modern hardware is a real challenge.
BMAX rulz! there is no way I can do stuff like this with B3D.
I made the code ok, but when activating each note there is a much louder "click"
I must stop and start the channel, not just silence the volume (in that situation the click wouldnt exist.), reason: I have to create 128 seperate sound samples, since you cannot create one on the fly (to much gap!!)
as from reading some of above making retro sounds on modern hardware is a real challenge.
BMAX rulz! there is no way I can do stuff like this with B3D.