Hey, I have a game engine being written in BlitzMax, the editor to go with said engine however is being written in Blitz+
One of the editors functions outputs a data file that should then be read by the engine, the data file contains both int and string variables
Max is able to read the ints from + just fine, however there is an issue when it comes to the strings
What I need to know is: should a string variable written to a file with B+ then be readable by BMax, or does the problem with the system lie elsewhere in my code?
One of the editors functions outputs a data file that should then be read by the engine, the data file contains both int and string variables
Max is able to read the ints from + just fine, however there is an issue when it comes to the strings
What I need to know is: should a string variable written to a file with B+ then be readable by BMax, or does the problem with the system lie elsewhere in my code?