Im probably wrong but heres the way I understand it:
To be able to check for collisions I first must assign all meshes that will be checked to different types.
Then I need to use the Collisions function to set which types that will check for which types.
But what if I DONT want the meshes to stop/slide but still check for collisions? Say that I have a mesh that is supposed to be an explosion.
All meshes within this mesh (colliding with the mesh) will take damage but still not be pushed outside or stopped when colliding with the explosion.
Any other functions for checking for collisions that does not controll the mesh movements?
To be able to check for collisions I first must assign all meshes that will be checked to different types.
Then I need to use the Collisions function to set which types that will check for which types.
But what if I DONT want the meshes to stop/slide but still check for collisions? Say that I have a mesh that is supposed to be an explosion.
All meshes within this mesh (colliding with the mesh) will take damage but still not be pushed outside or stopped when colliding with the explosion.
Any other functions for checking for collisions that does not controll the mesh movements?