Is it possible to wrap in a dll/decls that contains the same commands as Blitz? For example, Graphics() and RenderWorld().
accessing a dll
Blitz3D Forums/Blitz3D Beginners Area/accessing a dll EH? What are you trying to achieve?
nope, the blitz commands are reserved. also if you have two decls with the same function names there will be a conflict until you remove/rename one.
Blitz supports function "overloading" to an extent- you will not be able to use the original functions however!
if you can't do it in a decls you should be able to write a BB include to wrap the decls in the required function names.
This would be handy,say, for creating a DX9 renderer for blitz that works without code alteration.
if you can't do it in a decls you should be able to write a BB include to wrap the decls in the required function names.
This would be handy,say, for creating a DX9 renderer for blitz that works without code alteration.