accessing a dll

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Is it possible to wrap in a dll/decls that contains the same commands as Blitz? For example, Graphics() and RenderWorld().

EH? What are you trying to achieve?

nope, the blitz commands are reserved. also if you have two decls with the same function names there will be a conflict until you remove/rename one.

Blitz supports function "overloading" to an extent- you will not be able to use the original functions however!

if you can't do it in a decls you should be able to write a BB include to wrap the decls in the required function names.

This would be handy,say, for creating a DX9 renderer for blitz that works without code alteration.