Hi all,
I am looking for a decent book or two on game development for someone with fair OOP programming experience.
The book should give guidance on the the following subjects:
* What to do in the core game loop?
* Handling animations (in the core game loop).
* Handling events, or triggered events.
* Something about artificial intelligence.
* Ideally, some tips about multiplayer integration.
* Going about with various exceptions (which makes the game).
* Working with tilemaps.
* Enemies moving on a tilemap.
* All of the above in a OOP approach.
* preferred is the main focus design of above, with code examples.
Basically a book which can show me how to make a core (resuseable) game engine for use in 2D side scroller games.
Which books can you recommend? I need something which can get me up to speed in a day or 3 of reading.
One could google lotsa bits-n-pieces 2gether from various sources however then its chaos. My dayjob + worktraveltime etc leaves me with very few spare hours per week for puzzling out code etc. A decent book can get me up to speed.
I have a fair programming ability in the past 8 years working in business software in banks/transportation/utilities etc etc.
The book Begginers Game Developemnt with BlitzMax (discussed here on this forum) game dev seems very very good though not all topics are covered or after all it does?
Any ideas? TIA.
I am looking for a decent book or two on game development for someone with fair OOP programming experience.
The book should give guidance on the the following subjects:
* What to do in the core game loop?
* Handling animations (in the core game loop).
* Handling events, or triggered events.
* Something about artificial intelligence.
* Ideally, some tips about multiplayer integration.
* Going about with various exceptions (which makes the game).
* Working with tilemaps.
* Enemies moving on a tilemap.
* All of the above in a OOP approach.
* preferred is the main focus design of above, with code examples.
Basically a book which can show me how to make a core (resuseable) game engine for use in 2D side scroller games.
Which books can you recommend? I need something which can get me up to speed in a day or 3 of reading.
One could google lotsa bits-n-pieces 2gether from various sources however then its chaos. My dayjob + worktraveltime etc leaves me with very few spare hours per week for puzzling out code etc. A decent book can get me up to speed.
I have a fair programming ability in the past 8 years working in business software in banks/transportation/utilities etc etc.
The book Begginers Game Developemnt with BlitzMax (discussed here on this forum) game dev seems very very good though not all topics are covered or after all it does?
Any ideas? TIA.