turn off blurring of textures?

Blitz3D Forums/Blitz3D Programming/turn off blurring of textures?

I am trying to get a really old-school look, and this includes pixelated textures. I'm thinking here of Wolfenstein3D, with its software render.

Normally, when you get close to textures the image blurs out. However, what I want is for the pixels to remain crisp squares and simply enlarge.

I know about ClearTextureFilters to get rid of mipmapping, but is there any way to get rid of the default blurring of textures? I think that is a built-in attribute of the video card, and thus needs to be turned off in the driver settings.

Tom did a userlib for this which worked really well. Not sure where you'd find it now...

Could you be more specific than "Tom"? I'd like to look for this userlib.

DX7Test DLL
Thats what referred as Toms DLL

You know, this tom here: http://www.blitzbasic.com/Community/posts.php?topic=62128

Thanks, I'll take a look.

EDIT: Oh geez, it just occurred to me that I'm actually using that dll in a different project, I just forgot about it. heh

Anyway, thanks! This is exactly what I need.

how is the name of this certain function?