I am trying to get a really old-school look, and this includes pixelated textures. I'm thinking here of Wolfenstein3D, with its software render.
Normally, when you get close to textures the image blurs out. However, what I want is for the pixels to remain crisp squares and simply enlarge.
I know about ClearTextureFilters to get rid of mipmapping, but is there any way to get rid of the default blurring of textures? I think that is a built-in attribute of the video card, and thus needs to be turned off in the driver settings.
Normally, when you get close to textures the image blurs out. However, what I want is for the pixels to remain crisp squares and simply enlarge.
I know about ClearTextureFilters to get rid of mipmapping, but is there any way to get rid of the default blurring of textures? I think that is a built-in attribute of the video card, and thus needs to be turned off in the driver settings.