have 12 marios running around bumping into each other with cool responses :)
Early days but i think it's pretty cool.
http://www.kragersoft.net/ssbf/collisiondemo.zip
Uh? - I don't get it - they all run at each other from to begin with.
What possible use is this?
wait a a bit( like 10secs) and they should sort themselves out. dude in the middle is controlleable.
ps more of a stress test.
Takes a lot of CPU time IMHO. I rather use NPC's with no collision at all, on defined tracks. Only when they get close to the player, I switch their collision on to prevent the camera from walking trough them. Of course this works only with predefined information on where they may walk. Like eg. waypoints.
Don't know if you just haven't implemented it yet or something, but just in case:
I see that there is a 'marioeyes.tga' file in the zip file. However, it doesn't seem to be drawn on my computer, all mario's have a big white space where their faces should be.
That's neat...How fast and acurate is the collisions you are using compared to blitz's?