CountSurface

Blitz3D Forums/Blitz3D Programming/CountSurface

I decided to start using YAL on my level maker for my new game.
But for some reason I get a MAV on CountSurface. Trying it outside of YAL I still get the MAV. Whats wrong with my models?

There b3d made in Milkshape. But why the MAV?

Did the model load and display correctly?

What does it say in debug mode?

Perhaps you are using countsurface on an entity which is not a mesh. IE if you are loading the entity with loadanimmesh then it is possible that the entity you are calling 'countsurface' on is a pivot or bone.

it is possible that the entity you are calling 'countsurface' on is a pivot or bone.
I haven't used Blitz3D for ages now but I remember there was a function added to return the entity type i.e. mesh, pivot, terrain etc.

If you aren't sure about the entity you're counting surfaces on, that command will help you out. I think it was EntityState or EntityStatus or something...

EntityClass()

Heh. Knew there was an S in it. :)

MAtty, you got it right. It was a pivot. So I just rand For with CountChildren to lightmap the children. Thanks all.

You can lock this now.