Ok, I will try to be as clear as I can be:
This is what I actually want to do.
I have modelled a big arena of estimated 3000 polygons in 3dsMAX. This arena is textured with several textures on different faces (that means that I use several texturemaps on the arena but dont blend several textures on one face. Now even if I have applied several textures on the arena in 3dsMAX its still ONE mesh. I've used so called Material ID's to achieve this.
Now, when I export the mesh into *.3ds format the data about where the different textures will be placed ARE stored with it (as I can open the mesh in different engines and it applies all the textures correctly on this one mesh). When I load the mesh in Blitz3D and remember to place all the textures used in the same folder Blitz3D actually does the same: finds all textures and place them on this single mesh correctly.
So my problem at the moment is solved.
The question is, what if I want to put a texture only on certain specific faces on one mesh in Blitz3D. Use brushes and surfaces you say? But how do I select the specific faces to be included in the surface? What if the mesh is very detailed (as my arena)?
This is what I actually want to do.
I have modelled a big arena of estimated 3000 polygons in 3dsMAX. This arena is textured with several textures on different faces (that means that I use several texturemaps on the arena but dont blend several textures on one face. Now even if I have applied several textures on the arena in 3dsMAX its still ONE mesh. I've used so called Material ID's to achieve this.
Now, when I export the mesh into *.3ds format the data about where the different textures will be placed ARE stored with it (as I can open the mesh in different engines and it applies all the textures correctly on this one mesh). When I load the mesh in Blitz3D and remember to place all the textures used in the same folder Blitz3D actually does the same: finds all textures and place them on this single mesh correctly.
So my problem at the moment is solved.
The question is, what if I want to put a texture only on certain specific faces on one mesh in Blitz3D. Use brushes and surfaces you say? But how do I select the specific faces to be included in the surface? What if the mesh is very detailed (as my arena)?