Help with compile error

BlitzMax Forums/BlitzMax Beginners Area/Help with compile error

Anyone know what means? Everything was working fine but suddenly stopped. I have reinstalled the highGUI mod files but no difference.



Building Editor
Compiling:Editor.bmx
flat assembler  version 1.66
4 passes, 30238 bytes.
Linking:Editor.debug.exe
C:/Program Files/BlitzMax/mod/brl.mod/max2d.mod/max2d.debug.win32.x86.a(driver.bmx.debug.win32.x86.o)(code+0x59): undefined reference to `__bb_d3d7max2d_d3d7max2d'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0xa3d1): undefined reference to `brl_max2d_TImageFont'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0xa417): undefined reference to `brl_max2d_TImageFont'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x11e7e): undefined reference to `brl_max2d_TImage'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x11ede): undefined reference to `brl_max2d_TImage'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x11ffa): undefined reference to `brl_max2d_TImage'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x1205a): undefined reference to `brl_max2d_TImage'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x12176): undefined reference to `brl_max2d_TImage'
C:/Program Files/BlitzMax/mod/diablo.mod/highgui.mod/highgui.debug.win32.x86.a(highgui.bmx.debug.win32.x86.o.b)(code+0x121d6): more undefined references to `brl_max2d_TImage' follow
Build Error: Failed to link E:/Programming/Blitz/Blitz max/files/Editor/Editor.debug.exe
Process complete



its ok now, reinstalled BMax, somehow something got corrupted.

Hope its not BLIDE playing up again!

It looks more like you tried to rebuild modules and tried to selectively rebuild some BRL / PUB modules which can cause problems as they rely on each other.

If you use blide / project studios selective module rebuild, better don't do it on BRL / PUB modules.


EDIT: I've to clarify here what I mean by better don't do it. What this means is that you should not use it within those 2 modservers unless you used the "rebuild all modules" functionality. After that point it shouldn't be a problem anymore as all modules are "at the same point", but the ones you got from sync mod normally don't like manually built ones due to not 100% the same GCC, or because you use a newer version of ASM compiler etc :)

Thats where I went wrong then, when an error opens up a module I sometimes build that when I mean to be building my module !

Thanks