Hi,
this is making me go crazy. All I am trying to is create a star field with 2 textures. The skybox is red and the 2 star fields should be as they are but the black background transparent so you can see the red skybox.
WHY IS THIS NOT WORKING? I HAVE TRIED ALL COMBOS OF ENTITYTEXTURE ETC. HELP!!!
this is making me go crazy. All I am trying to is create a star field with 2 textures. The skybox is red and the 2 star fields should be as they are but the black background transparent so you can see the red skybox.
WHY IS THIS NOT WORKING? I HAVE TRIED ALL COMBOS OF ENTITYTEXTURE ETC. HELP!!!
Global g_game_star_texture_inner_rate = 2 Graphics3D 800,600 ; spacebox g_spacebox = CreateCube() EntityColor g_spacebox, 255,0,0 ScaleMesh g_spacebox,70000,70000,70000 EntityFX g_spacebox,9 EntityOrder g_spacebox, 10 EntityAlpha g_spacebox,1 FlipMesh g_spacebox ; edit! g_game_camera = CreateCamera() CameraRange g_game_camera, 1,500000;1700000 CameraFogMode g_game_camera, 1 CameraFogRange g_game_camera, 500,160000 g_game_star_texture_inner2=CreateTexture(512,512,13) SetBuffer TextureBuffer(g_game_star_texture_inner2) ClsColor 0,0,0 Cls For i=0 To 9000 Color 255,255,255 Plot Rnd(512),Rnd(512) Next SaveBuffer(TextureBuffer(g_game_star_texture_inner2), "stars1.bmp") SetBuffer BackBuffer () ; inner world g_game_world_inner=CreateCylinder(8, 0, g_game_player) g_game_star_texture_inner1 = LoadTexture("stars1.bmp") g_game_star_texture_inner0 = LoadTexture("stars1.bmp") TextureBlend g_game_star_texture_inner0,2 TextureBlend g_game_star_texture_inner1,3 ScaleTexture g_game_star_texture_inner0,1.4,10 EntityTexture g_game_world_inner,g_game_star_texture_inner0,0,0 ScaleTexture g_game_star_texture_inner1,2,10 EntityTexture g_game_world_inner,g_game_star_texture_inner1,0,1 FlipMesh g_game_world_inner ScaleEntity g_game_world_inner,25000,100000,25000 RotateEntity g_game_world_inner, 90,0,0 PositionEntity g_game_world_inner, 0,0,120000 EntityFX g_game_world_inner,9 EntityAlpha g_game_world_inner, 1 EntityOrder g_game_world_inner,2 While Not KeyDown(1) g_game_background_pos# = g_game_background_pos# + 0.0001 PositionTexture g_game_star_texture_inner0, 0, (g_game_background_pos#*1) * g_game_star_texture_inner_rate PositionTexture g_game_star_texture_inner1, 0, (g_game_background_pos#*1.6) * g_game_star_texture_inner_rate PositionTexture g_game_star_texture_inner2, 0, (g_game_background_pos#*2.2) * g_game_star_texture_inner_rate RenderWorld Flip Wend