how can setup a collision between a mesh and a masked image. is it possible?
Collisions?
Blitz3D Forums/Blitz3D Programming/Collisions? no. not so far.
what do you wanna do?
what do you wanna do?
mh try this : Use Cameraproject and ProjectedX/y/Z() to get the 2D coords of your mesh. (i think, you must do this on each vertex or you create an invisible collision cube and pick it's 8 corners).
But i give no warranty to this method ;)
But i give no warranty to this method ;)
@ Junkprogger, that wouldn't work as you'd have no way to determine which parts of the masked image were collidable.
Why would you want to do this vivaigiochi? Is the masked image a kind of landscape collision map? Can you explain in more detail the context? There may be better and faster options which you haven't thought of.
Stevie
Why would you want to do this vivaigiochi? Is the masked image a kind of landscape collision map? Can you explain in more detail the context? There may be better and faster options which you haven't thought of.
Stevie