Does anyone happen to know if there are hardware restrictions on the number of UV channels? I've written a fairly complex shader which uses five sets. Two are for textures and three are for vectors ( normal mapping is involved ) and while I don't *think* it matters, I'd like to be sure.
I know it doesn't cause any problems on my 6600GT, but I'd like to be aware if it might with other cards.
I know it doesn't cause any problems on my 6600GT, but I'd like to be aware if it might with other cards.