shadows for this game?

Blitz3D Forums/Blitz3D Beginners Area/shadows for this game?

I know B3D cant do shadows out of the box and there are several shadow libs etc out there, but i was wondering if you guys can think of a shadow system for this game, ive gone for the polygon look there wont be textures in the game.

heres a screen grab (not much to see yet), notice in this screen grab that the ship is on the bottom of the tunnel and i realy think it needs a shadow of some kind.



Is the floor always going to be perfectly flat? If so, you could simply clone your model, scale it so that it's very, very thin on the y ( vertical ) axis and place it ever so slightly above the ground. It works great ( I've done it. )

If not, you're basically choosing between SSwift's system and DevilsChild's new stencil system. I only have experience of SSwift's here, and it's excellent. I guess DC's is free, so you can evaluate that for yourself.

Or, assuming the ship is not 'animated' (or even if it is) you could create a sprite with the ship's silhouette on it and place it using multiply blending on the floor of the room if, as Gabriel says, it is flat.

Thanks for all the suggestions guys, i decided to try a simple blob shadow and it does the job better than I though and keeps the retro looks. =D