HELP I found a bug(or I think I found one)

BlitzMax Forums/BlitzMax Programming/HELP I found a bug(or I think I found one)

SuperStrict

Graphics 800 , 600
SetClsColor 255 , 255 , 255
SetMaskColor 255,255,255


Global Units_img:Timage = LoadAnimImage("units_img.bmp",64,64,0,1)
Global Tree_img:Timage = LoadAnimImage("tree_img.bmp",64,64,0,3)
Global grass_img:Timage = LoadImage("grass.bmp")
Type Tgame
	Field name:String
	Field player1:Tplayer 
	Field player2:Tplayer
	
	Field TreeList:Tlist
	Field _exit:Int =0
	
	Function Create:Tgame(_name:String)
		Local game:Tgame = New Tgame
		game.name = _name
		game.TreeList:Tlist = New Tlist
		game.player1:Tplayer = Tplayer.Create("Player1" , 100 , 47 , 300 , LoadImage("player1.bmp") )
		game.player2:Tplayer = Tplayer.Create("Player2",100,753,300,LoadImage("player2.bmp"))
		Return game
	End Function
	
	Method update()
		If KeyHit(key_escape)
		_exit = 1
		End If
		player1.update()
		player2.update()
		Local treecount:Int
		For Local Tree:Ttree = EachIn TreeList
			treecount = treecount + 1
		Next
		
		If treecount < 10
		
		TreeList.addlast(Ttree.Create(200 , 376 , 0) )
		End If

		
	End Method
	
	Method render()
		player1.render()
		player2.render()
		DrawImage grass_img , 0 , 398
		
		For Local tree:Ttree = EachIn TreeList
			render()
		Next
		Flip
		Cls
	End Method
	
	Method play()
	While _exit = 0
		update()
		render()
		
	Wend
	End Method
	
End Type


Type Tplayer
	Field name:String
	Field money:Int
	Field x:Int , y:Int
	Field img:Timage
	Field UnitList:Tlist = New Tlist
	Field ArtileryList:Tlist = New Tlist
	Field ProtectorList:Tlist = New Tlist
	Field BulletList:Tlist = New Tlist
	
	Function Create:Tplayer(_name:String , _money:Int , _x:Int , _y:Int , _img:Timage)
		Local player:Tplayer = New Tplayer
		player.name = _name
		player.money = _money
		player.x = _x
		player.y = _y
		player.img = _img
		MidHandleImage( _img )
		Return player
	End Function
	
	Method update()
		
	End Method
	
	Method render()
		DrawImage img , x , y
	End Method
		
End Type

Global game:Tgame = Tgame.Create("game")
game.play()

Well I have this code(some parts are taken out)
If i run it it gives me a "Unhandled Exception: Unhandled Memory Exception Eror"
Weir thing is that this error apears on drawimage(on the render from player type) but if I remove the Treelist.addlast thing it works ok
I also made a similar code witch works well
SuperStrict

Type Tstuff
	Field list:Tlist = New Tlist
	
	Function Create:Tstuff()
		Local stuff:Tstuff = New Tstuff
		Return stuff
	End Function
	
	Method addtolist()
		Local thing:Tthing = New Tthing
		list.addlast(thing)
	End Method
End Type

Type Tthing
	Field da:Int
End Type

Global test:Tstuff = Tstuff.Create()
test.addtolist()

Please help me and tell me if this is a bug or my error

Problem is most likely:

For Local tree:Ttree = EachIn TreeList
			render()
		Next


I assume this should be tree.render() instead of recursively calling render on TGame again (-> endless loop)

Hye wath do you know... it works
Thx bud