Hi All
I was working on a LOD system and I came across an undocumented feature that comes with the .dds loader (at least on my system). If you have a texture with a fuzzy alpha map ie a soft border between black and white and saved as a dxt3 or dxt5 .dds file, load it with texture flag set at 4 ie for masked texture, the dds loader seems to be doing the best it can to accomodate the alpha map and gives a smooth, curved line around the unmasked area rather than the pixellated chunkiness we all recognise.
Sorry if this is old news I'm shouting about but I'M EXCITED because now I can have smooth quad sprites WITHOUT zorder problems. YAHOO!!!!
Cheers
GrumpyOldMan
I was working on a LOD system and I came across an undocumented feature that comes with the .dds loader (at least on my system). If you have a texture with a fuzzy alpha map ie a soft border between black and white and saved as a dxt3 or dxt5 .dds file, load it with texture flag set at 4 ie for masked texture, the dds loader seems to be doing the best it can to accomodate the alpha map and gives a smooth, curved line around the unmasked area rather than the pixellated chunkiness we all recognise.
Sorry if this is old news I'm shouting about but I'M EXCITED because now I can have smooth quad sprites WITHOUT zorder problems. YAHOO!!!!
Cheers
GrumpyOldMan