Hi there,
Is BlitzMax online multiplayer functional? If so, is it compatible with the BlitzPlay system?
Thanks.
not sure what you mean by Blitzmax's online multiplayer. Blitzmax has an API for sockets if you want to program your own network framework, and also GNet for a higher-level network code base. I've done a few networked apps in blitzmax already so the functionality is there. As for the BlitzPlay system, I cannot comment as I've never used it, and and don't know what it is.
In short:
Yes.
No.
BMax is very capable of multiplayer. There's probably some code in the archives for it.
BlitzPlay is currently only for Blitz3D. I haven't seen the author around in a few years so I doubt there's a conversion in the works.
I did a ENet wrapper for guaranteed UDP and it works very well. ENet comes with Blitzmax.
try Eikon's BNet tutorial in the docs section
You got TNet which is very similar to Blitzplay.