blitzplay pro

Blitz3D Forums/Blitz3D Programming/blitzplay pro

i'm brand new to network code and just implemented blitzplay pro into my code. i'm hosting on one machine and joining with the other. everything is running great. then i join with the machine that's hosting and the characters begin to run quickly around the terrain. seems there's a problem interpreting position, but it's a network server... should i really be getting this much lag?

sorted. was using millisecs for the game loop and not bp_gametime.

on another note, i remember seeing somewhere that 'FreeEntity All' works. is that true?

well, it works if the variable 'all' is a handle of an entity to which all other entities are parented to ;)

but usually you should use ClearWorld(True, False, False) to free all entities!