Hi everyone.
I've imported a specific character model.
I want to reparent the child entities that make up the lower leg to the knee joint, or a pivot at the knee joint, so that if I turn the knee or the pivot, then the lower leg rotates.
EDIT: I solved a previous problem I had, but I find that the model is quite unpredictable.
Let me explain: if I turn the knee using the turnentity command, the entire lower leg AND knee rotate around the foot. This makes no sense to me since the lower leg and foot are parented to the knee, not the other way round.
Anyone have any ideas how this could be happening?
Please Help!
Thanks
I've imported a specific character model.
I want to reparent the child entities that make up the lower leg to the knee joint, or a pivot at the knee joint, so that if I turn the knee or the pivot, then the lower leg rotates.
EDIT: I solved a previous problem I had, but I find that the model is quite unpredictable.
Let me explain: if I turn the knee using the turnentity command, the entire lower leg AND knee rotate around the foot. This makes no sense to me since the lower leg and foot are parented to the knee, not the other way round.
Anyone have any ideas how this could be happening?
Please Help!
Thanks