rotating a boned b3d

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anyone know how to rotate a boned/animated b3d upon loading? seems the bones don't wanna budge.

Why not just rotate it after loading? Or rotate it in a modelling app. UU does this pretty well.

Failing that, you could try the loadmatrix command.

http://www.blitzbasic.com/b3ddocs/command.php?name=LoaderMatrix&ref=3d_a-z

I tried to rotate it in UU but the bones won't rotate. Fragmotion took care of it, thanks Ross.