Recently I had to code an animation strip 'compiler' for a map editor I'm working on in blitzmax.
The code is nothing mind-blowing but rather handy if you don't have to write it and can just call an import statement and can save/load animated image strips :).
Here's the link to the source and documentation:
http://www.paradeofrain.com/?page_id=8
hmm. title might be misleading...I meant quick as in 'quick to implement' into your code. It's rather fast nonetheless for average sized animated sprites.
The code is nothing mind-blowing but rather handy if you don't have to write it and can just call an import statement and can save/load animated image strips :).
Here's the link to the source and documentation:
http://www.paradeofrain.com/?page_id=8
hmm. title might be misleading...I meant quick as in 'quick to implement' into your code. It's rather fast nonetheless for average sized animated sprites.