Ok basically I'm trying to learn how inhearatince works in Bmax.
I have an object that is the base for all my enemy types.
This enemy object has some basic code in it's methods that all the extension objects use. I would like to do something like the following.
I would like the extension objects to have the parent command data PLUS some small original code added inside those.
I have an object that is the base for all my enemy types.
This enemy object has some basic code in it's methods that all the extension objects use. I would like to do something like the following.
type enemy method update() (command set) end method endtype this is what I would like to do with an extension object type red_enemy extends enemy method update() (parent command set) individual commands endmethod endtype
I would like the extension objects to have the parent command data PLUS some small original code added inside those.