Kinda hard to be sure, since I'm working with my own model format, but on B3D 1.98, when loading a texture with flag 2 (alpha) it MAV's out on the loadtexture command.
I dropped back to 1.91 and it works fine. (not tried other updates, so I've no idea when this came about)
I know this code is useless, but the flag is 2, and the filename is fine... (oh and the texture is ^2)
graphics card: Intel GMA900 series
DirextX 9c
XP SP2
I dropped back to 1.91 and it works fine. (not tried other updates, so I've no idea when this came about)
I know this code is useless, but the flag is 2, and the filename is fine... (oh and the texture is ^2)
tex\body=LoadTexture(folder$+tex\filename$,tex\flags%)
graphics card: Intel GMA900 series
DirextX 9c
XP SP2