A problem with a array

BlitzMax Forums/BlitzMax Programming/A problem with a array

I got my isometric system working but I tryed to change it so that it suports some new stuff and I get a error
Atempt to index array element beyond array length
I know from where this error usualy comes but now I can't seem to solve it
Pls take a look at it and tell me wath the hell is wrong...
SuperStrict

Type Ttile
	'///////The Position in the Array////--- NOT USED YET
	Field x:Int
	Field y:Int
	'///////The actual screen drawing coords///---NOT USED YET
	Field screenx:Float
	Field screeny:Float
	'///////The field that contains the vizibility of the tile////---NOTUSED YET
	Field visible:Int
	Field tile:Int
	
	
	
	'///////The function that creates the tile/////
	Function Create:Ttile(_x:Int , _y:Int, _tile:Int)
		Local tile:Ttile = New Ttile
		tile.x = _x
		tile.y = _y
		tile.tile = _tile
		Return tile
	End Function
End Type


Type Tmap
	'/////The name of the map
	Field name:String
	'/////The array that contains the tiles
	Field maparray:Ttile[,]
	'/////This list contains every single entity
	'///// A entity is anything other than the tile
	'///// Examples: the player, a wall , a item , a buiding, a tree and the other stuff
	'///// NOT USED YET
	Field EntityList:Tlist
	'///// The width and height oh the map measured in tiles
	Field width:Int , height:Int
	'///// this is a list that contains the types of terrain witch are to be included
	'Field TerrainTypes:Tlist--- TO be used later
	
	''''This controls the tiles that are used
	
	Field TILEWIDTH:Float , TILEHEIGHT:Float


	
	
	Field Tile_img:Timage
	
	Field NrOfTiles:Int
	
	
	'///// Offset variable to be used later
	Field Offsetx:Int
	Field Offsety:Int
	
	
	
	
	'///// The function that creates the map
	
	Function Create:Tmap(_name:String , _width:Int , _height:Int, _TILEWIDTH:Int , _TILEHEIGHT:Int, _Tile_Img:String , _NrOfTiles:Int) 
		Local map:Tmap = New Tmap
		map.name = _name
		map.width = _width
		map.height = _height
		map.maparray = New Ttile[_width , _height]
		map.TILEWIDTH = _TILEWIDTH
		map.TILEHEIGHT = _TILEHEIGHT
		map.NrOfTiles = _NrOfTiles
		map.Tile_img = LoadAnimImage(_Tile_Img,_TILEWIDTH,_TILEHEIGHT,0,_NrOfTiles)
		For Local x:Float = 0 To _width - 1
			For Local y:Float = 0 To _height - 1
				map.maparray[x, y] = Ttile.Create(x , y , 1)
			Next
		Next
		
		map.EntityList = CreateList()
		'map.TerrainTypes = CreateList()
		
		Return map
	End Function
	
	Method render()
		
		Local cx:Int = 0 , cy:Int = 0
		Local x:Float,y:Float
		For y = 0 To height - 1
			
			Local ax:Int = cx
			Local ay:Int = cy
			
			
			For x = 0 To width - 1
				
				Local actualdrawX:Float =  ax - TILEWIDTH/2 + offsetx 
				Local actualdrawY:Float =  ay + offsety
				
				

				
				If Not (actualdrawX < 0 - TILEWIDTH Or actualdrawY < 0 - TILEHEIGHT Or actualdrawX > GraphicsWidth() Or actualdrawY > GraphicsHeight())
				DrawImage Tile_img , actualdrawX , actualdrawY, maparray[x,y].tile
				End If
				ax = ax + TILEWIDTH/2
				ay = ay + TILEHEIGHT/2
			Next
			
			cx = cx - TILEWIDTH/2
			cy = cy + TILEHEIGHT/2
		Next
	End Method
End Type



Function SetupGraphics()
	

	
	Graphics 800, 600, 32 , 60
	SetMaskColor 0, 0, 0
	SetClsColor 0, 0, 255
	'SetColor 255, 255, 255
	'SetBlend ALPHABLEND

End Function












SetupGraphics()
			
Global map:Tmap
map = Tmap.Create("Test Map",3 , 3, 256,128,"grass.bmp",1)

Global TempTile:Timage = LoadImage("grass.bmp")
While Not KeyHit(key_escape)
	Cls
	map.render()
	If MouseX() > GraphicsWidth() - 20 Then map.offsetx:- 15
	If MouseY() > GraphicsHeight() - 20 Then map.offsety:- 15
	If MouseX() < 20 Then map.offsetx:+ 15
	If MouseY() < 20 Then map.offsety:+ 15

	Flip
	
Wend


While posting this thread you could have trapped down the error by yourself. So check your loops, write some debuglogs in it, find the error and fix it. Simple!

If you know what you've done last and it worked before, begin your checks there...

Change
For x = 0 To width - 1
to
For x = 0 Until width
Maybe it helps

nah i got it fixed a day after I posted...
The for lloop was ok but the drawimage had a progblem
i tryed to draw a image that didn't existed