OK, so we know that when loading in a normal image, it get's turned into a power of 2 square by the graphics card e.g 4x29 = 32x32 yes (or should does it power of 2 each dimension so that becomes 4x32?)
Well, any the main question I wanted to ask was, say I have an anim strip that is say 500x50 (10 frames of 50x50), does it get turned into a 512x512 image by the graphics card even thought each frame is only 50 pixels high, or does blitz load and store the frames intelligently so this huge amount of space isn't waster? I ask this because I have some pretty big anim strips and would have for them to be wasting video RAM on low spec systems.
Thanks, and sorry for being dense.
Well, any the main question I wanted to ask was, say I have an anim strip that is say 500x50 (10 frames of 50x50), does it get turned into a 512x512 image by the graphics card even thought each frame is only 50 pixels high, or does blitz load and store the frames intelligently so this huge amount of space isn't waster? I ask this because I have some pretty big anim strips and would have for them to be wasting video RAM on low spec systems.
Thanks, and sorry for being dense.