If I set 1+2+8 (11) to a TextureFlag, how could I extract those flags from 11?
I need to know if that texture is Alpha or not...
thx :)
I need to know if that texture is Alpha or not...
thx :)
AND A B Output = true(1) only if BOTH of the inputs are true 0 0 0 0 1 0 1 0 0 1 1 1 OR A B Output = true(1) if either of the inputs are true 0 0 0 0 1 1 1 0 1 1 1 1 XOR A B Output = true(1) only if either of the inputs are true, but not if BOTH are true 0 0 0 0 1 1 1 0 1 1 1 0 NAND (Not AND) A B Output = false(0) only if BOTH of the inputs are true(1) 0 0 1 0 1 1 1 0 1 1 1 0 NOR (Not OR) A B Output = true(1) only if BOTH of the inputs are false(0) 0 0 1 0 1 0 1 0 0 1 1 0 NOT A Output = opposite of input 0 1 1 0 Binary Shifts - just take the bits and shift them left or right the specified number of places 1024 512 256 128 64 32 16 8 4 2 1 = value of bits ---------------------------------------------------------------------------------------------------------------------------------------------- 0 0 0 0 0 0 0 1 0 1 1 = 11 0 0 0 0 0 1 0 1 1 0 0 = 44 (11 shl 2) 0 0 0 1 0 1 0 0 0 0 0 = 160 0 0 0 0 0 1 0 1 0 0 0 = 40 (160 shr 2)